23
09/2008

Magic Touch - Nintendo DS

Written by arthur

magic touch

Magic Touch is an original game by Nitrome. I don't take credit for it, I just made the DS port. Nitrome allowed me to release this game as long as I don't make money with it. I don't intend to, so here is the game!!
I take this game as a challenge, I was very interested in doing the gesture recognition. I thought this game would be perfect with the DS, and then I adapted it to the Nintendo DS. The result works pretty well, I hope you'll enjoy this game!

Download Magic Touch for Nintendo DS

Classified in : Projects - Tags : nintendo ds, homebrew, magic, touch, nitrome - 1 comment

07
09/2008

Crocodingus In Cube Island - Nintendo DS

Written by arthur


Crocodinugs is a game I worked on during the summer in 2008. It's the result of two intensive months of development with madpxl. So, this game was made with a custom 3d engine, which I developed for the limited hardware of the Nintendo DS. Yet, the result is nice, and it runs at a smooth 60fps!

The game
You control the crocodile using the stylus, your goal is to catch all bananas(crocodiles eat bananas, it's well kown) and stars. Beware of monkeys, they can kill you if you're not watchful enough, of course you can get rid of them using your tail (very logical, I know). Well, this game can be sometimes tricky, so be careful not to get stuck when you are moving a crate!

The technical side of Crocodingus
  • A game made in collaboration with Madpxl in two months.
  • A custom 3D engine for the Nintendo DS:
    • Textures management (paletted, alpha-blended)
    • MD2 animation loading
    • OBJ loading and conversion to display list
    • Dynamic third person camera
    • Culling
  • Easy level creation with Mappy (a tilemap editor)
  • 60 frames per second guaranteed!

Links and download

Classified in : Projects - Tags : nintendo ds, homebrew, 3d, c++ - no comments

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