05
03/2012

The Unfinished Game #1

Written by arthur



I guess this demo has everything to make a true game, yet it needs more work. This is nearly a clone a puzzle bobble... but there is something different: balls are not managed in a 2D array, but with physics.
The purpose of this demo is also to test a small framework I have written for opengl es 1.1. The result is correct. I will release a more finished game soon which use this framework. So stay tuned!
Download the source code!

Classified in : Projects - Tags : iphone, opengl - 2 comments

13
11/2011

Sqware - iPhone

Written by arthur

Few weeks after my internship at int13, I decided that I wanted to develop on iPhone. So, the first was to get a mac with snow leopard. Not an easy task, but I did it. Then the next task was to do something for the iPhone. A game. So we team up with Cladil, and we started the development of Sqware, a small arcade game with an easy to learn gameplay but a large variety of levels.
sqware iphone

It helped me to learn opengl-es (1.1 and 2). And to fall in love for xcode (real time compiling!). So stay tuned for articles about opengl-es, iOS and other nice things.

Classified in : Projects - Tags : iphone, opengl, sqware, app - 5 comments

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